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Eberron D&D 5th (currently full)

Eberron D&D 5th (currently full)
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We are back in person at John s house.

We are currently full. I ll keep this posting updated if we have any openings.

Playing a D&D 5e edition campaign in the world of Eberron.

Eberron is a world full of low level magic. From Ships that use trapped Elementals to fly, to a Lighting Railway that makes the trains go really fast. Mid to Higher level magic gets to be more rare for anyone that is not an adventurer.. Low level magic is more common but a lot is controlled by the Dragonmarked houses. Dragonmarked houses don t like to loose that control either..

A few short years following the end of "The Last War", and after preventing the opening of a planer gate that would have allowed devils to run rampant across the world, The Heroes of Mror Vale encountered the herald of one of the generals of Sul Katesh. The general, called the God of Undeath in whispers, had granted his herald a boon in the form of scythe of immesurable power, which the heroes recovered. The Raven Queen, the goddess of death and patron of Leozephir, has instructed him that he must find a way to destroy it.

Into the Mournland!

Following a trip to Morgrave University in Sharn, a professor of ancient enchantments and magical artifice was able to examine the scythe and determine its origins. After an attack upon his office by undead beings and relocating to the temple of the Sovereign Host for protection, he was also able to offer them some hope in the form of a second item that would allow them to suppress the enchantments within the scythe long enough to unmake the odious artifact they carried.

On the morning of the day they were to meet with the professor, they received a cryptic encoded message warning them against further in-person contact and alerting them to the last known location of the orb that would allow them a window to destroy the scythe, the former stronghold of House Cannith, the city of Making in old Cyre. They must venture to the Mournland.

That day, they hopped the Lightning Rail to Vathirond, near the edge of The Mist Wall that surrounds the borders of the ruined country. There, after inquiry, they were able to find tale of groups that were rumored to venture The Mist that were based in small towns that carved out their existence in the shadow of that great veil.

Making their way to the small town of Pasia, they were able to convince a pair of Shifter explorers, Frost and Hazel, to take them through the veil by means of application of copious amounts of gold.

During their time in Pasia, the heroes learned about existence in the shadow of the mist wall including fairly frequent raids by warforged that come out of the veil and try to take townsfolk as slaves, and attacks by various undead creatures. As well as knowledge that there are roving bands of warforged in the Mournland and a concerted effort on their part to restoke the creation forges to make more warforged.

The heroes and their guides departed Pasia for The Mist Wall and Hazel tied them to her and Frost and each other using a long stretch of rope, and warned them just ahead of entering the Mist that they must be on guard for the effects that the Mist can have on those traveling through it.

The journey through the Mist Wall was perilous. The heroes were variously afflicted by a wide range of magical maladies ranging from disease to madness. After the arduous journey they emerged upon the far side of the Mist Wall into the ruins of Cyre.

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